


As a human player, you learn the lesson and don't take out the rebels on your first turn, but the AI constantly repeats this mistake over and over, and so it is literally impossible for Oda to ever be a threat.A short part of a longer stupid yet hilarious copypasta making fun of americansĪ liberal muslim homosexual ACLU lawyer professor and abortion doctor was teaching a class on Karl Marx, a known atheist. You move your army out of your castle to attack the rebels and kill them, and then when you click the next turn button two different armies from your neighbours enter your territory and capture your only city. What happens is on your first turn you get a quest to kill some rebels in your borders. I actually got eliminated on my first time playing oda in the first turn. The reason they get eliminated at the beginning of every single game is because of the way the map is set up and the way the ai works. Half the price of regular ashigaru and yet stronger? I fielded armies 3 times larger than my enemies and conquered the entire map in under a day. Their cheap ashigaru are incredibly over-powered. Oda is easily one of the most powerful factions in the game. This persists in Shogun 2: I've had several clans (on the opposite end of the island) declare war on me without provocation, refuse peace, and not send a single army my way to make good on their threats. There's just no accounting for the strange tactics of the campaign AI in the Total War series: they will leave their weak contiguous neighbours unscathed, but will declare war on a nation halfway across the planet (see: ETW) for no apparent reason, and without any means of prosecuting such a campaign (i.e. Also in this playthrough: the Takeda, Imagawa, and Hojo were extremely aggressive towards me (until I smote them). I also find my experience diverges strongly with yours in regards to the Date and Tokugawa: I'm playing a game where the Date, Anegakoji, and my own clan have entirely consumed the Eastern half of Japan, while three others have overtaken the rest. I believe the difference is entirely attributable to the clan-style warfare and the fundamentally inimical AI (always quick to war and reluctant to cooperate).
